Open a static GLB model and inspect geometry, base colors, scene instances and approximate dimensions.
No account required Temporary workspaceCAD processing
Before you use the result
Know what you are looking at.
Open a static GLB model and inspect geometry, base colors, scene instances and approximate dimensions.
Conceptual guide · Not a calculated output
01
Open your file
Open a static GLB model and inspect geometry, base colors, scene instances and approximate dimensions. Select or drop the file to start processing immediately. Files remain private to your guest session and expire after the configured retention period.
02
What is supported
glTF coordinates are metres and are normalized to mm. Textures, animation, skinning, lights and required extensions are unsupported. Export a static, uncompressed glTF 2.0 scene.
03
Read the result responsibly
Display units can be changed without changing source geometry. Confirm source units and material density before using physical properties. A preview is not a manufacturing validation.
Generated box sample: normalized dimensions 10 × 20 × 30 mm and approximate closed-mesh volume 6,000 mm³. STL/OBJ assume mm; glTF source metres are converted to mm. The ZIP example contains the packaged glTF box.
Repository-generated samples are synthetic test models. Verify your own model's units and geometry before using results.
Questions about this task
Know the limits.
Open your file?
Open a static GLB model and inspect geometry, base colors, scene instances and approximate dimensions. Select or drop the file to start processing immediately. Files remain private to your guest session and expire after the configured retention period.
What is supported?
glTF coordinates are metres and are normalized to mm. Textures, animation, skinning, lights and required extensions are unsupported. Export a static, uncompressed glTF 2.0 scene.
Which files can I open here?
Open a static GLB model and inspect geometry, base colors, scene instances and approximate dimensions. glTF coordinates are metres and are normalized to mm. Textures, animation, skinning, lights and required extensions are unsupported. Export a static, uncompressed glTF 2.0 scene.